Product Design, Internal Tools / SaaS, Information Architecture

Matchday Admin: Internal Tools for Global Operations

In a high-growth startup environment, the speed of external product launches is often bottlenecked by the efficiency of internal operations. During my time at Matchday, I identified a critical gap between our ambitious product roadmap and the manual, high-risk processes used by our internal teams to manage global live data. I spearheaded the transition from fragmented spreadsheets to a centralized, vertically integrated Admin Platform. This project wasn't just about interface design; it was about architecting a scalable foundation that allowed our operations, community, and engineering teams to manage a global user base of millions with precision and confidence.

IMPACT

90% ↓

Manual Data Entry Tickets

2× ↑

Content Velocity

+29 pts

D1 User Retention Lift

+10 pts

D7 User Retention Lift

Bi-weekly → Weekly

LiveOps Cadence

Atomic Design System

Power Scalable Expansion

Problem

As Matchday scaled to support millions of users, the internal team lacked a centralized system to manage live game data, user rewards, and platform governance. Operations were being handled through manual database entries and fragmented spreadsheets, creating a high risk for error and significant operational bottlenecks.

Role

As the Sole Product Designer, I partnered directly with Engineering and Product leads to define the information architecture, map multi-step administrative workflows, and deliver a high-fidelity component library in Figma that prioritized speed, accuracy, and technical feasibility.

Solution

I led the end-to-end design of the Matchday Admin Platform, a robust internal ecosystem designed to empower non-technical stakeholders. By translating dense backend logic into an intuitive UI, I created a "command center" that allowed the product, community, and support teams to manage global live-event triggers and complex reward distribution in real-time.

Information Architecture

Designing an internal operations tool required a "logic-first" approach. Before moving into high-fidelity UI, I mapped out a centralized Information Architecture to ensure that the relationship between economy assets (packs and shop items), user data, and system security was both scalable and technically feasible. This phase was critical for identifying "MVP" features versus long-term technical integrations.

  • Centralized Economy Management: I architected a robust engine for the product team to manage the full lifecycle of marketplace assets, including pack probabilities, shop pricing formulas, and reward distribution.

  • Granular User Operations: I designed a comprehensive User Directory that allows internal teams to monitor individual account statistics and execute critical actions, such as manual rewards or account bans, through a centralized interface.

  • Governance & Security Framework: To protect platform integrity, I established a hierarchical permission system with distinct Admin and Super Admin roles, supported by integrated audit logs to track every system-level event.

  • Technical Scalability & Constraints: By defining the object hierarchy early, I ensured the platform could handle over 100+ active rewards while proactively identifying technical limitations to maintain a focused MVP scope.

Shifting Priorities

The Challenge:

  • To meet a strict three-week delivery timeline, the Product Manager tasked me with auditing our planned features to identify what could be cut (Red) or simplified (Orange) without compromising the core utility of the tool.

Strategic Cuts (Red):

  • Edit Packs Logic: Removed the ability to edit existing packs. We prioritized "Create" and "Disable" functions instead; since packs can be easily replaced, this preserved the user experience while significantly reducing backend complexity.

  • Card Pricing: Deprioritized this after consulting with Game Designers, who confirmed it was a "nice-to-have" feature rarely used in this specific workflow.

  • Granular Access Control: Suggested limiting access to "Super Admins" (Technical Leads) for the initial launch. This allowed for immediate testing while delaying the build of complex role-based permission UI.

Intelligent Simplification (Orange):

  • Event Logging: Shifted from high-detail, granular logging to a simplified event log that tracks core actions, ensuring auditability while hitting the deadline.

  • User Game Data: Removed the real-time display of detailed game stats for each user, focusing instead on the essential "Engine Room" data required for the sprint.

Information Architecture

Designing an internal operations tool required a "logic-first" approach. Before moving into high-fidelity UI, I mapped out a centralized Information Architecture to ensure that the relationship between economy assets (packs and shop items), user data, and system security was both scalable and technically feasible. This phase was critical for identifying "MVP" features versus long-term technical integrations.

  • Centralized Economy Management: I architected a robust engine for the product team to manage the full lifecycle of marketplace assets, including pack probabilities, shop pricing formulas, and reward distribution.

  • Granular User Operations: I designed a comprehensive User Directory that allows internal teams to monitor individual account statistics and execute critical actions, such as manual rewards or account bans, through a centralized interface.

  • Governance & Security Framework: To protect platform integrity, I established a hierarchical permission system with distinct Admin and Super Admin roles, supported by integrated audit logs to track every system-level event.

  • Technical Scalability & Constraints: By defining the object hierarchy early, I ensured the platform could handle over 100+ active rewards while proactively identifying technical limitations to maintain a focused MVP scope.

Shifting Priorities

The Challenge:

  • To meet a strict three-week delivery timeline, the Product Manager tasked me with auditing our planned features to identify what could be cut (Red) or simplified (Orange) without compromising the core utility of the tool.

Strategic Cuts (Red):

  • Edit Packs Logic: Removed the ability to edit existing packs. We prioritized "Create" and "Disable" functions instead; since packs can be easily replaced, this preserved the user experience while significantly reducing backend complexity.

  • Card Pricing: Deprioritized this after consulting with Game Designers, who confirmed it was a "nice-to-have" feature rarely used in this specific workflow.

  • Granular Access Control: Suggested limiting access to "Super Admins" (Technical Leads) for the initial launch. This allowed for immediate testing while delaying the build of complex role-based permission UI.

Intelligent Simplification (Orange):

  • Event Logging: Shifted from high-detail, granular logging to a simplified event log that tracks core actions, ensuring auditability while hitting the deadline.

  • User Game Data: Removed the real-time display of detailed game stats for each user, focusing instead on the essential "Engine Room" data required for the sprint.

User-Centric Research & Operational Guardrails

User-Centric Research & Operational Guardrails

To build a tool that truly served the internal team, I shifted focus from technical requirements to the actual human experience of the operators. By shadowing LiveOps Managers and Community Leads, I identified that the primary friction point wasn't a lack of data, but a lack of safety and efficiency in their existing workflows.

  • Solving the "Multi-Tab" Friction: Research revealed that internal users were juggling three or more separate applications to push a single update; I consolidated these fragmented steps into a single, unified interface.

  • Shadowing & Workflow Analysis: Using the UCR (User-Centered Research) method, I shadowed internal teams as they used legacy tools like Airtable to pinpoint exactly where their current manual processes were failing them.

  • Identifying the Need for Guardrails: A key insight was the constant fear of making "database-crashing" typos in spreadsheets; I addressed this by pivoting the UI design to include strict "Validation Rules".

  • Error-Proofing through UI: I implemented functional guardrails directly into the interface—such as required fields and probability counters—to catch human errors before they could ever impact the live game store.

Engineering Collaboration & Resilient Design Logic

Engineering Collaboration & Resilient Design Logic

To ensure a seamless transition from design to development, I focused on de-risking the build process by treating documentation as a core part of the design deliverable. By proactively defining how the system should behave under various data conditions, I reduced technical ambiguity and minimized the need for back-and-forth during the implementation phase.

  • Early Engineering Integration: I involved engineers long before handoff to actively surface technical constraints, edge cases, and open questions, ensuring every design was buildable and performance-optimized.

  • Comprehensive State Definition: I eliminated guesswork by documenting explicit Default, Empty, Loading, and Error states for every component, providing a predictable blueprint for the UI under different data conditions.

  • Logical Guardrails & Validation: By establishing clear "if-this-then-that" rules for validation errors and edge cases, I ensured the end-user experience remained consistent and resilient, even during complex data entries.

  • Data-Driven UI Feedback: I integrated real-time feedback mechanisms, such as probability counters and player database totals, to give operators immediate visibility into the impact of their changes before they hit production.

Scalable Design Systems & Developer Handoff

Scalable Design Systems & Developer Handoff

To ensure long-term maintainability and high development velocity, I built the Admin Tool using a modular Atomic Design framework. By aligning the Figma library directly with modern frontend frameworks, I created a seamless handoff process that eliminated visual inconsistencies and significantly reduced the time spent in the QA phase.

  • Atomic Design Framework: I organized the Figma library by breaking the UI down into its smallest functional parts—Atoms, Molecules, and Organisms—to create a consistent and predictable design language.

  • Modular Scalability: This structural approach allows engineers to build highly complex interfaces by simply nesting established, pre-tested components, making the system easy to scale as new features are added.

  • 1:1 Engineering Alignment: By mirroring the developer's component-based workflow in my design files, I ensured the final production build was a 1:1 match with the mockups, effectively eliminating "design debt".

  • Increased Development Velocity: The use of a standardized component library shortened the feedback loop between design and code, allowing the team to move from concept to high-fidelity prototype and into development much faster.

Quantifiable Impact & Product Evolution

Quantifiable Impact & Product Evolution

The implementation of the Matchday Admin Tool transformed internal operations from a manual, high-risk process into a streamlined engine for player engagement. By prioritizing user-centric guardrails and modular design logic, I delivered a platform that not only de-risked live operations but directly accelerated the company's ability to scale content.

  • Operational Efficiency: Successfully reduced internal engineering tickets for manual data entry by 90%, allowing the dev team to focus on core product features rather than maintenance.

  • Increased Content Velocity: Empowered the LiveOps team to double their output, shifting from bi-weekly to weekly rewards and event launches.

  • Measurable Retention Growth: The ability to provide fresh daily content directly supported significant retention gains, with D1 retention rising from 18% to 47% and D7 retention jumping from 8% to 18%.

  • Future-Proof Foundation: Built on a scalable Atomic Design framework, the tool is designed to evolve alongside the product, ensuring that new features like "Champions" data integration can be added without technical debt.

The Value of Internal Experience Design

The Value of Internal Experience Design

This project reinforced my belief that internal tools are just as critical as the player-facing product. By applying the same level of UX rigor to the "back office" as I do to a game's UI, I was able to solve systemic bottlenecks that were hindering the entire organization. The result was a more resilient company culture, a more productive engineering team, and most importantly, a more dynamic and engaging experience for millions of global players.

Quantifiable Impact & Product Evolution

The implementation of the Matchday Admin Tool transformed internal operations from a manual, high-risk process into a streamlined engine for player engagement. By prioritizing user-centric guardrails and modular design logic, I delivered a platform that not only de-risked live operations but directly accelerated the company's ability to scale content.

  • Operational Efficiency: Successfully reduced internal engineering tickets for manual data entry by 90%, allowing the dev team to focus on core product features rather than maintenance.

  • Increased Content Velocity: Empowered the LiveOps team to double their output, shifting from bi-weekly to weekly rewards and event launches.

  • Measurable Retention Growth: The ability to provide fresh daily content directly supported significant retention gains, with D1 retention rising from 18% to 47% and D7 retention jumping from 8% to 18%.

  • Future-Proof Foundation: Built on a scalable Atomic Design framework, the tool is designed to evolve alongside the product, ensuring that new features like "Champions" data integration can be added without technical debt.

The Value of Internal Experience Design

This project reinforced my belief that internal tools are just as critical as the player-facing product. By applying the same level of UX rigor to the "back office" as I do to a game's UI, I was able to solve systemic bottlenecks that were hindering the entire organization. The result was a more resilient company culture, a more productive engineering team, and most importantly, a more dynamic and engaging experience for millions of global players.

Let’s work together

JOHN LIMIAC

©

John Limiac

2026

Let’s work
together

©

John Limiac

2026

Let’s work
together

JOHN LIMIAC

©

John Limiac

2026